# 3D scanning and reverse engineering

**URL:** https://forums.speedlife.net/t/3d-scanning-and-reverse-engineering/262155
**Category:** Shift518 Off Topic
**Created:** [January 5, 2012, 8:15am UTC](https://forums.speedlife.net/t/3d-scanning-and-reverse-engineering/262155 "2012-01-05T08:15:29Z")
**Posts on this page:** 1
**Showing post:** 13

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### Author: ![Mafdark](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/mafdark/32/6322_2.png) [@Mafdark](https://forums.speedlife.net/u/Mafdark)
#### Post date: [January 18, 2012, 6:52pm UTC](https://forums.speedlife.net/t/3d-scanning-and-reverse-engineering/262155/13 "2012-01-18T18:52:13Z")

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> [@LCD Projector Need to Rent](https://forums.speedlife.net/t/lcd-projector-need-to-rent/47934/8):
>
> Start with simple polygons forst before getting into complex vertices. Use something simple like a childs toy block and dial in the rendering.
> 
> You get this sorted and I’ll have work for you, guaranteed.
> 
> I’ve got a couple things here you can actually mess with if you’re just working the kinks out.
> 
> Also, does your rendering software have the ability to scale the part being scanned? IE…some model that’s 1:43 scale up into a full 1:! ratio before rendering into data for SW? Up scaling in SW always results in issues and it’s best to nip it at the source(the scan)

It can scale up, i’m just unsure of if it’s a pain in the ass like it is in solidworks. I’ll have to try it out.

If you have a few non-reflective, light colored objects I’d love to grab them from you and scan them. I keep rummaging about but can’t find something just right. For the shock fork I just shot it with that plastidip and painted it white which seemed to work well, but I’m going to have to purchase the powder stuff for objects that I don’t want to spray paint.

I also need to drop off that alternator with you as well.

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