# Call Of Duty: World at War.

**URL:** <https://forums.speedlife.net/t/call-of-duty-world-at-war/200259>\
**Category:** PittSpeed Off Topic\
**Created:** [October 21, 2008, 4:31am UTC](https://forums.speedlife.net/t/call-of-duty-world-at-war/200259 "2008-10-21T04:31:25Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![starboy](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/starboy/32/5985_2.png) [@starboy](https://forums.speedlife.net/u/starboy)\
**Post date:** [October 21, 2008, 6:51am UTC](https://forums.speedlife.net/t/call-of-duty-world-at-war/200259/4 "2008-10-21T06:51:50Z")

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> [@Sold!](https://forums.speedlife.net/t/sold/38408/4):
>
> No, I don’t believe the demo is out yet. Just the beta. To get the beta, you either had to register at [callofduty.com](http://callofduty.com) and have your name picked or you had to preorder the game. I have heard both good and bad things about it on some xbox forums. I think I will probably go out and get it once it comes out, but probably give it a week or two and see what the reviews are like.

To sum it up its COD:4 but old school weapons. Things I like that Treyarch (the maker of this call of duty) did actually right this time.

1. used Infinity Wards cod4 game engine (with some improvements)
2. Took Infinity Wards ideas of perks and create a class
3. Kill Spree Awards - 3=UAV 5= Air Strike 7= Dogs (Yes, I said dogs)
4. Pretty much took infinity wards ideas and made it there claim to fame (which is BS)

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