# \*\*\*Come play GTR2 \*\*\*

**URL:** <https://forums.speedlife.net/t/come-play-gtr2/24079>\
**Category:** NYSpeed Off Topic\
**Created:** [October 29, 2006, 2:29pm UTC](https://forums.speedlife.net/t/come-play-gtr2/24079 "2006-10-29T14:29:53Z")\
**Posts on this page:** 1\
**Showing post:** 313

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**Author:** ![Bacon](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/bacon/32/7230_2.png) [@Bacon](https://forums.speedlife.net/u/Bacon)\
**Post date:** [November 28, 2006, 9:32pm UTC](https://forums.speedlife.net/t/come-play-gtr2/24079/313 "2006-11-28T21:32:51Z")

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> [@neurokinetik](#):
>
> I support allowing the following:
> 
> automatic clutch  
> traction control  
> ABS  
> views other than cockpit (for the TVR guys especially)

Personally I agree it does need to made fun for those that don’t want it to be all-out simulation. Personally I don’t use any aids except auto-clutch due to the lack of a clutch pedal, and have no issues with the TVR cockpit as I use it as more of a memory aid when learning the track.

But other people definatly would have issues with many of the above, especially if they are used to playing more arcade oriented games where going WOT in a 400+hp car doesn’t result in any control loss or have inferior control setups that have little room for precision.

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