# CryEngine 2 Tech Demo

**URL:** <https://forums.speedlife.net/t/cryengine-2-tech-demo/46404>\
**Category:** NYSpeed Off Topic\
**Created:** [April 7, 2008, 9:47pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404 "2008-04-07T21:47:02Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![RuBiCaNT](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/rubicant/32/7622_2.png) [@RuBiCaNT](https://forums.speedlife.net/u/RuBiCaNT)\
**Post date:** [April 7, 2008, 9:47pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/1 "2008-04-07T21:47:02Z")

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WOW :jawdrop:

[http://media.pc.ign.com/articles/864/864986/vids\_1.html](http://media.pc.ign.com/articles/864/864986/vids_1.html)

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**Author:** ![Dr.Stevil](https://avatars.discourse-cdn.com/v4/letter/d/da6949/32.png) [@Dr.Stevil](https://forums.speedlife.net/u/Dr.Stevil)\
**Post date:** [April 8, 2008, 1:19pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/2 "2008-04-08T13:19:14Z")

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wow :tup:

that engine really is amazing. It’ll be interesting to see what they do with it in the next few years as hardware becomes more powerful.

I still want to see a realtime raytracing engine done efficiently.

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**Author:** ![RuBiCaNT](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/rubicant/32/7622_2.png) [@RuBiCaNT](https://forums.speedlife.net/u/RuBiCaNT)\
**Post date:** [April 8, 2008, 1:26pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/3 "2008-04-08T13:26:05Z")

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> [@Dr.Stevil](#):
>
> wow :tup:
> 
> that engine really is amazing. It’ll be interesting to see what they do with it in the next few years as hardware becomes more powerful.
> 
> **I still want to see a realtime raytracing engine done efficiently.**

Intel Larrabee

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**Author:** ![Dr.Stevil](https://avatars.discourse-cdn.com/v4/letter/d/da6949/32.png) [@Dr.Stevil](https://forums.speedlife.net/u/Dr.Stevil)\
**Post date:** [April 8, 2008, 1:37pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/4 "2008-04-08T13:37:44Z")

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isn’t that a GPU (the Larrabee)?

either way, interesting none the less. I know quake was modified to do realtime raytracing, but I’m assuming you need a monster processor to run it. There was a video of it on youtube a while ago

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**Author:** ![RuBiCaNT](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/rubicant/32/7622_2.png) [@RuBiCaNT](https://forums.speedlife.net/u/RuBiCaNT)\
**Post date:** [April 8, 2008, 2:15pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/5 "2008-04-08T14:15:00Z")

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> [@Dr.Stevil](#):
>
> isn’t that a GPU (the Larrabee)?
> 
> either way, interesting none the less. I know quake was modified to do realtime raytracing, but I’m assuming you need a monster processor to run it. There was a video of it on youtube a while ago

Larrabee is GPU on a CPU (sort of), highly scalable.

> Larrabee will differ from other GPUs currently on the market such as the [GeForce 8 Series](http://en.wikipedia.org/wiki/GeForce_8_Series) and the [Radeon 2/3000 series](http://en.wikipedia.org/wiki/Radeon_R600) in that it will use a derivative of the [x86](http://en.wikipedia.org/wiki/X86) instruction set for its [shader](http://en.wikipedia.org/wiki/Shader) cores instead of a custom graphics-oriented instruction set, and is thus expected to be more flexible. **In addition to traditional [3D graphics](http://en.wikipedia.org/wiki/3D_graphics) for games, Larrabee is also being designed explicitly for [general purpose GPU](http://en.wikipedia.org/wiki/GPGPU) (GPGPU) or [stream processing](http://en.wikipedia.org/wiki/Stream_processing) tasks: for example, to perform [ray tracing](http://en.wikipedia.org/wiki/Ray_tracing) or [physics processing](http://en.wikipedia.org/wiki/Physics_processing),[[2]](http://en.wikipedia.org/wiki/Larrabee_%28GPU%29#cite_note-1) in [real time](http://en.wikipedia.org/wiki/Real_time) for games or perhaps offline as a component of a [supercomputer](http://en.wikipedia.org/wiki/Supercomputer).[3]**

> **[Larrabee (microarchitecture)](https://en.wikipedia.org/wiki/Larrabee_%28GPU%29)**
>
> Larrabee is the codename for a cancelled GPGPU chip that Intel was developing separately from its current line of integrated graphics accelerators. It is named after either Mount Larrabee or Larrabee State Park in Whatcom County, Washington, near the town of Bellingham. The chip was to be released in 2010 as the core of a consumer 3D graphics card, but these plans were cancelled due to delays and disappointing early performance figures. The project to produce a GPU retail product dire Almost a de...

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**Author:** ![Shockwave179](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/shockwave179/32/7496_2.png) [@Shockwave179](https://forums.speedlife.net/u/Shockwave179)\
**Post date:** [April 8, 2008, 2:36pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/6 "2008-04-08T14:36:06Z")

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That’s pretty nuts…

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**Author:** ![walter](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/walter/32/7202_2.png) [@walter](https://forums.speedlife.net/u/walter)\
**Post date:** [April 8, 2008, 4:33pm UTC](https://forums.speedlife.net/t/cryengine-2-tech-demo/46404/7 "2008-04-08T16:33:03Z")

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Sony Bravia =P
