# Crysis physics engine in motion.

**URL:** <https://forums.speedlife.net/t/crysis-physics-engine-in-motion/39651>\
**Category:** NYSpeed Off Topic\
**Created:** [December 3, 2007, 10:37am UTC](https://forums.speedlife.net/t/crysis-physics-engine-in-motion/39651 "2007-12-03T10:37:59Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![neurokinetik](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/neurokinetik/32/7270_2.png) [@neurokinetik](https://forums.speedlife.net/u/neurokinetik)\
**Post date:** [December 9, 2007, 8:59pm UTC](https://forums.speedlife.net/t/crysis-physics-engine-in-motion/39651/14 "2007-12-09T20:59:17Z")

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My year-old rig runs the Crysis demo just fine, I tried it tonight. I am running at 1360x768 with 4xAA rather than 1920x1080, however. Still looks quite good, even with medium detail.

System specs: AMD 64x2 4400+, 2GB DDR400, Geforce 7950GT video with 512MB of RAM, Win XP (DX9).

EDIT: Played the demo all the way through to completion in ~2 hours. I think I’m going to have to get the full game. Using cloak mode to sneak up on guys, knock 'em out with a tranquilizer dart, then cap 'em with the silenced rifle is way too much fun. I did find myself wishing for a sniper rifle of some kind though.

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