# EA hogs Porsche license from all developers that can actually write racing games

**URL:** https://forums.speedlife.net/t/ea-hogs-porsche-license-from-all-developers-that-can-actually-write-racing-games/260159
**Category:** Shift518 Automotive
**Created:** [August 25, 2011, 11:36am UTC](https://forums.speedlife.net/t/ea-hogs-porsche-license-from-all-developers-that-can-actually-write-racing-games/260159 "2011-08-25T11:36:40Z")
**Posts on this page:** 1
**Showing post:** 10

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### Author: ![TurboTravis](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/turbotravis/32/6406_2.png) [@TurboTravis](https://forums.speedlife.net/u/TurboTravis)
#### Post date: [August 25, 2011, 8:09pm UTC](https://forums.speedlife.net/t/ea-hogs-porsche-license-from-all-developers-that-can-actually-write-racing-games/260159/10 "2011-08-25T20:09:42Z")

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> [@WTB: large piece of rubber.](https://forums.speedlife.net/t/wtb-large-piece-of-rubber/44890/10):
>
> False. NFSU2 was great and NFS Most Wanted was decent. Police chases were amusing.

Correction, sir-you’re wrong. They went downhill after they got away from the simple concept of recreating the experience of driving a performance car.

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