# Gran Turismo 5 General Discussion Thread

**URL:** <https://forums.speedlife.net/t/gran-turismo-5-general-discussion-thread/254548>\
**Category:** Shift518 Off Topic\
**Created:** [September 16, 2010, 2:35pm UTC](https://forums.speedlife.net/t/gran-turismo-5-general-discussion-thread/254548 "2010-09-16T14:35:35Z")\
**Posts on this page:** 1\
**Showing post:** 73

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**Author:** ![Singh1](https://avatars.discourse-cdn.com/v4/letter/s/ba8739/32.png) [@Singh1](https://forums.speedlife.net/u/Singh1)\
**Post date:** [November 22, 2010, 10:35pm UTC](https://forums.speedlife.net/t/gran-turismo-5-general-discussion-thread/254548/73 "2010-11-22T22:35:01Z")

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> [@my vacation...provided by best buy...was awesome v.pics](https://forums.speedlife.net/t/my-vacation-provided-by-best-buy-was-awesome-v-pics/37279/59):
>
> that has more to do with the car manufacture’s then anything else, so probably not.

ya i know i was posting a sarcastic post if anything. I know the struggle with damage and licensing

> [@audio interface?](https://forums.speedlife.net/t/audio-interface/37414/2):
>
> That video that was posted earlier in the thread, the one car gets hit from the side and spins into a wall, the door flies off and other shenanigans ensue.

yeah, so does need for shit hot poo. Its the same damage everytime, what matters is real true dynamic realtime damage modeling.

You see a few games have this, most popular and easiest to think of would be the GTA 4 series… dynamic realtime physics for damage modeling, but would be even better if they would deform easier…

other games like Mercbenz world racing engine based games, invictus developed games and live for speed have dynamic damage physics.

But none are really realistic enough, the cars need to deform EASIER.

While licensing may be an obstacle on the bigger brand series like forza / grand turismo… its certinely not for smaller games like live for speed.

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