# GTA V.

**URL:** <https://forums.speedlife.net/t/gta-v/261015>\
**Category:** Shift518 Off Topic\
**Created:** [October 25, 2011, 4:46am UTC](https://forums.speedlife.net/t/gta-v/261015 "2011-10-25T04:46:44Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![Singh1](https://avatars.discourse-cdn.com/v4/letter/s/ba8739/32.png) [@Singh1](https://forums.speedlife.net/u/Singh1)\
**Post date:** [October 26, 2011, 6:16pm UTC](https://forums.speedlife.net/t/gta-v/261015/37 "2011-10-26T18:16:31Z")

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> [@OFFICIAL '07-'08 BUFFALO SABRES SEASON THREAD](https://forums.speedlife.net/t/official-07-08-buffalo-sabres-season-thread/36504/2795):
>
> Back before I had a driver’s license and a semblance of a life, I actually used to mod games a lot. As in, I created my own mods and played with them. Halo for the PC was extremely fun to mod, and it was often easier to just make your own than it was to deal with the patching system that was commonly used to create mods. Also: Exception errors.
> 
> Modding is how I learned how to use 3DS Max, I had a couple of partially completed custom maps done before I lost a hard drive. Lately all I’ve played with is metadata editing though.

Yeah, modding made me learn cinema 4d, 3ds max and rhino. I probably can’t use any of them good anymore except for 3ds max because I’ve spent soooo much time on it. I used to 5.5 alot and now everyone is using the latest shit its crazy.

We had people making the export plugins for 3ds max too it was nuts.

I used to mod UT2004, racer , liveforspeed, SLRR and so many other games i cant remember.

Hex editing was key to so much of that.

> [@Como Park meet and cruise(4-6-08)](https://forums.speedlife.net/t/como-park-meet-and-cruise-4-6-08/46228/18):
>
> I know this I still consider it as modding the game because I’m changing it and it runs just as good as it did unchanged.

It seems like you are pretty good with computers.

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