# Guitar Hero III

**URL:** <https://forums.speedlife.net/t/guitar-hero-iii/193352>\
**Category:** PittSpeed Off Topic\
**Created:** [October 29, 2007, 3:15pm UTC](https://forums.speedlife.net/t/guitar-hero-iii/193352 "2007-10-29T15:15:11Z")\
**Posts on this page:** 1\
**Showing post:** 27

<div class="post-metadata">

**Author:** ![vtecsol](https://avatars.discourse-cdn.com/v4/letter/v/b5ac83/32.png) [@vtecsol](https://forums.speedlife.net/u/vtecsol)\
**Post date:** [November 9, 2007, 6:02am UTC](https://forums.speedlife.net/t/guitar-hero-iii/193352/27 "2007-11-09T06:02:20Z")

</div>

> [@BASKETBALL 5:30PM 8/3](https://forums.speedlife.net/t/basketball-5-30pm-8-3/33371/15):
>
> I’ve gone through all of Hard except for the battle at the end.
> 
> My step daughter took all the games and controllers to her dad’s house over the weekend and I was forced to :gasp: play the real guitar! Much harder. Go figure. And not so suprisingly I still suck at lead guitar.
> 
> I wonder if you could make a similar game where you use a real guitar and follow tablature on the screen. Plug the guitar into the game as the input, and it could use a frequency analyzer to sample what you’re playing and compare it to the notes you should be playing. Might be a little pricey though…

i beat the game on medium, hard is just retarded, has anybody else noticed that it fucks with your rythm when playing real guitar or is it just me

---

_[View the full topic](https://forums.speedlife.net/t/guitar-hero-iii/193352)._
