# MGS 4 - Too Big for BD??

**URL:** <https://forums.speedlife.net/t/mgs-4-too-big-for-bd/44540>\
**Category:** NYSpeed Off Topic\
**Created:** [March 6, 2008, 9:37am UTC](https://forums.speedlife.net/t/mgs-4-too-big-for-bd/44540 "2008-03-06T09:37:50Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![RuBiCaNT](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/rubicant/32/7622_2.png) [@RuBiCaNT](https://forums.speedlife.net/u/RuBiCaNT)\
**Post date:** [March 6, 2008, 11:37am UTC](https://forums.speedlife.net/t/mgs-4-too-big-for-bd/44540/10 "2008-03-06T11:37:25Z")

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> [@JayS](#):
>
> Some developers need to brush up on their object oriented programming. My guess is someone said, “It’s going on BD, we don’t have to be careful with space” and programmers got lazy.

I doubt it’s laziness. This is a next gen title and requires more space to accomdate the game. From the article I linked, it looks like it plays out like a mini-series rather than a video game; heavy dialogue, and the fact that the graphics are nothing short of spectacular is probably the more likely reason.

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