# Modding a 360

**URL:** <https://forums.speedlife.net/t/modding-a-360/45730>\
**Category:** NYSpeed Off Topic\
**Created:** [March 27, 2008, 11:13am UTC](https://forums.speedlife.net/t/modding-a-360/45730 "2008-03-27T11:13:04Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![JayS](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/jays/32/15375_2.png) [@JayS](https://forums.speedlife.net/u/JayS)\
**Post date:** [March 27, 2008, 5:11pm UTC](https://forums.speedlife.net/t/modding-a-360/45730/15 "2008-03-27T17:11:41Z")

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> [@boxxa](#):
>
> The only way you will get banned **RIGHT NOW** is if you mess up the backup and its not an exact copy or you download a shitty release.

Fixed.

No one knows if MS anti-piracy is sitting around finding a new way to detect our “perfect” backups or flashed firmwares. You are never 100% safe playing a burned game on live, but we all do it. The way I look at it most modders have well over 1k in games so even if console gets banned if/when MS strikes with some new mod detection they’re still way ahead of the game by just picking up a used system and flashing the new fix onto it.

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