# Modern Warfare 2

**URL:** <https://forums.speedlife.net/t/modern-warfare-2/204065>\
**Category:** PittSpeed Off Topic\
**Created:** [October 31, 2009, 2:57pm UTC](https://forums.speedlife.net/t/modern-warfare-2/204065 "2009-10-31T14:57:24Z")\
**Posts on this page:** 1\
**Showing post:** 48

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**Author:** ![S10Blazed\_Si](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/s10blazed_si/32/5983_2.png) [@S10Blazed\_Si](https://forums.speedlife.net/u/S10Blazed_Si)\
**Post date:** [November 13, 2009, 8:19am UTC](https://forums.speedlife.net/t/modern-warfare-2/204065/48 "2009-11-13T08:19:48Z")

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> [@OFFICIAL '07-'08 BUFFALO SABRES SEASON THREAD](https://forums.speedlife.net/t/official-07-08-buffalo-sabres-season-thread/36504/937):
>
> So yes, downloading and playing MW2 on xbox live was in direct relation to the people who got banned. If they did not play that game online, would they have been banned with that group? NO
> 
> They downloaded a pirated copyrighted work (I do this all the time) and then made the choice to play it on xbox live. BEFORE it was available to the general public. They mind as well sent a letter to Microsoft saying “Hey, I modded my console to play pirated shit, ban me.”

More games than just MW2 use the security feature that you are thinking of. MS typically uses big releases to debut their newest security features to catch such modders. But saying it was directly because of MW2 (and not other similarly secured titles) is just flat out incorrect. Playing the game early has no impact on the banning. Media, beta testers, and local stores selling early are all reasons one might have the game early legitimately.

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