# Modern Warfare 2

**URL:** <https://forums.speedlife.net/t/modern-warfare-2/204065>\
**Category:** PittSpeed Off Topic\
**Created:** [October 31, 2009, 2:57pm UTC](https://forums.speedlife.net/t/modern-warfare-2/204065 "2009-10-31T14:57:24Z")\
**Posts on this page:** 1\
**Showing post:** 49

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**Author:** ![Torrid\_GTO](https://avatars.discourse-cdn.com/v4/letter/t/b5ac83/32.png) [@Torrid\_GTO](https://forums.speedlife.net/u/Torrid_GTO)\
**Post date:** [November 13, 2009, 8:49am UTC](https://forums.speedlife.net/t/modern-warfare-2/204065/49 "2009-11-13T08:49:43Z")

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> [@OFFICIAL '07-'08 BUFFALO SABRES SEASON THREAD](https://forums.speedlife.net/t/official-07-08-buffalo-sabres-season-thread/36504/938):
>
> More games than just MW2 use the security feature that you are thinking of. MS typically uses big releases to debut their newest security features to catch such modders. But saying it was directly because of MW2 (and not other similarly secured titles) is just flat out incorrect. Playing the game early has no impact on the banning. Media, beta testers, and local stores selling early are all reasons one might have the game early legitimately.

That is kind of what I was trying to say. Not that they were banned because of the game but rather the game brought to light who the hackers were?

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