# NTFS to FAT32?

**URL:** https://forums.speedlife.net/t/ntfs-to-fat32/194414
**Category:** PittSpeed Off Topic
**Created:** [December 28, 2007, 5:08pm UTC](https://forums.speedlife.net/t/ntfs-to-fat32/194414 "2007-12-28T17:08:25Z")
**Posts on this page:** 1
**Showing post:** 19

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### Author: ![fshowcars](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/fshowcars/32/5937_2.png) [@fshowcars](https://forums.speedlife.net/u/fshowcars)
#### Post date: [January 2, 2008, 10:16am UTC](https://forums.speedlife.net/t/ntfs-to-fat32/194414/19 "2008-01-02T10:16:45Z")

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> [@Alice in Chains](https://forums.speedlife.net/t/alice-in-chains/34013/18):
>
> now tell me why a 3+ghz cpu and a damn good ati or nvidia can’t emulate a game that a 300mhz ps2 does with ease
> 
> There are a few linux distros that are able to read/write ntfs from the jump, like knoppix for instance.

1. umm because not only is it running whatever botched emulation software, its running windows. duh… wtf kind of question is that? how can you solely compare hardware when one is running a purpose built OS and one is running in memory ( as in, on an OS in a software emulator in a process in memory)? dumb point to make.

2. knoppix has a repackaged kernel with ntfs ‘tools’ built it in… it will never perform at the capacity of a ‘real’ file system because it never truly (directly) ‘talks’ to the kernel, it uses bridged namespacing to provide read/write functionality.

a gaming console is a purpose built machine to perform a specific function… why do you need file level auditing and metadata for a machine designed and built to perform a single function? it’s stupid and pointless to even talk about it, hence my question on why filesystems of game consoles ever came up? i guess it’s the misunderstanding of why he wanted to format FAT?

what in the hell does frames per second have to do with filesystems?

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