# NTFS to FAT32?

**URL:** <https://forums.speedlife.net/t/ntfs-to-fat32/194414>\
**Category:** PittSpeed Off Topic\
**Created:** [December 28, 2007, 5:08pm UTC](https://forums.speedlife.net/t/ntfs-to-fat32/194414 "2007-12-28T17:08:25Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![xlogic](https://avatars.discourse-cdn.com/v4/letter/x/59ef9b/32.png) [@xlogic](https://forums.speedlife.net/u/xlogic)\
**Post date:** [January 2, 2008, 10:32am UTC](https://forums.speedlife.net/t/ntfs-to-fat32/194414/20 "2008-01-02T10:32:49Z")

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> [@Steve's Blown Formula](https://forums.speedlife.net/t/steves-blown-formula/33953/34):
>
> what exactly are the problems with emulators then? I could really care less about them. I think I have about 3 games from the nes on my phone, but that’s about it.
> 
> From what i have seen with the people I work with who like emulators is that the emulator software is shitty and buggy as hell, no matter what console you aer trying to emulate.

look to the last sentence under my reply to sonny’s post. What are you using on your phone? pocket nes? A lot of the emulators are buggy on a fresh install, most require tweaking. I’ve gotten snes emulators to run perfectly fine on my psp and haven’t had a single need to tweak since then, i have project64 on my desktop for the few n64 games i like to play, zelda was VERY buggy at first and required a rewritten graphics plug-in…only about an hours worth of work after reading up on the various ones that were around. Of course snes is a very old gaming platform thats much more simplistic, the GBA emulator on the PSP is interesting.

> [@Any SI LS1 guys on here?](https://forums.speedlife.net/t/any-si-ls1-guys-on-here/34026/14):
>
> 1. umm because not only is it running whatever botched emulation software, its running windows. duh… wtf kind of question is that? how can you solely compare hardware when one is running a purpose built OS and one is running in memory ( as in, on an OS in a software emulator in a process in memory)? dumb point to make.
> 
> 2. knoppix has a repackaged kernel with ntfs ‘tools’ built it in… it will never perform at the capacity of a ‘real’ file system because it never truly (directly) ‘talks’ to the kernel, it uses bridged namespacing to provide read/write functionality.
> 
> a gaming console is a purpose built machine to perform a specific function… why do you need file level auditing and metadata for a machine designed and built to perform a single function? it’s stupid and pointless to even talk about it, hence my question on why filesystems of game consoles ever came up? i guess it’s the misunderstanding of why he wanted to format FAT?
> 
> what in the hell does frames per second have to do with filesystems?

When it comes to Winblows NTFS is around for what? “security” a few other things and less file fragmentation, file fragmentation isn’t a concern in the gaming community because the OS’s aren’t run from the HD’s(thank God), i can’t argue with the bottom half of your post because it’s true(once we finally agree on something) BUT the guys writing the homebrew software emulators aren’t just some script kiddie like you’d expect, a lot of them have extensive experience.(On a side note…referring to something you said earlier…i think this thread branched off way too fast with tech geekiness and 98% of pittspeed will now be confused upon reading this) It’s more or less not being able to figure out exactly what the Japs did with the ps2 and all of it’s hardware to make it coincide with what the computer needs to do.

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