# Official Forza 3 Thread

**URL:** <https://forums.speedlife.net/t/official-forza-3-thread/247546>\
**Category:** Shift518 Off Topic\
**Created:** [October 12, 2009, 11:03pm UTC](https://forums.speedlife.net/t/official-forza-3-thread/247546 "2009-10-12T23:03:22Z")\
**Posts on this page:** 1\
**Showing post:** 83

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**Author:** ![Cossey](https://avatars.discourse-cdn.com/v4/letter/c/3ec8ea/32.png) [@Cossey](https://forums.speedlife.net/u/Cossey)\
**Post date:** [October 29, 2009, 11:14am UTC](https://forums.speedlife.net/t/official-forza-3-thread/247546/83 "2009-10-29T11:14:33Z")

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> [@How to steal the soul of an FD - SOLD](https://forums.speedlife.net/t/how-to-steal-the-soul-of-an-fd-sold/24871/60):
>
> Well I AM glad they included it, the stupid AI are blind to where you are on the track if you even remotely try to make a move on track out, so you kind of need it.
> 
> One of the earlier tracks this little Fiat motherfucker kept shoving me head on into a wall in a chicane :rofl
> 
> I had to rewind like nine times and totally avoid him.

I just did the NuRburgring Class A races, and on one of them, right off the start a 997 GT3 would just swerve into my E92M and put me in the wall. I caught up, pit maneuvered him into a wall.

The rewind button CAN be helpful, but I think it’s a bit messed up. If it’s supposed to be a race simulator, there should be no rewind, no uncounted laps because of racing techniques (except for short cutting, but still, not just going 1-2-3-4 off).

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