# OMG excited? yes. \*TXR DRIFT for PS2\*

**URL:** <https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671>\
**Category:** SON240sx Automotive\
**Created:** [January 6, 2006, 12:52am UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671 "2006-01-06T00:52:39Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![mikesim](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/mikesim/32/5561_2.png) [@mikesim](https://forums.speedlife.net/u/mikesim)\
**Post date:** [January 10, 2006, 3:09pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/21 "2006-01-10T15:09:31Z")

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wow! i can’t wait! i liked the TXR series, since i had a dreamcast way back.

i thought i saw something on kaido battle being released here, but if it’s been rebadged, i dont care as long as i get my hands on it. 😃

what’s with the paper 2D rims in GT4? if the guys who made TXR could make chrome 3D rims, why can’t polyphony?

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**Author:** ![BAS](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/bas/32/5540_2.png) [@BAS](https://forums.speedlife.net/u/BAS)\
**Post date:** [January 10, 2006, 4:19pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/22 "2006-01-10T16:19:16Z")

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The wheels in GT4 are bump mapped and alpha channeled, same with the wheels in TXR. However the ones in TXR are a higher polygon count then GT, PS2 can handle X nubmer of poly transofrms /sec GT4 hit that limit easily. TRX did not becuse thier are only two cars racing and you’ll notice the minivans are all pretty much a 35 polygon model. So Genki could incresed the poly count on the players car because thier are way less polygons per second to render and transform per sec.

Also I still think this is the KB2: touge not KB3 as KB3 is for the PS3…

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**Author:** ![Sasha\_SG](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/sasha_sg/32/5477_2.png) [@Sasha\_SG](https://forums.speedlife.net/u/Sasha_SG)\
**Post date:** [January 10, 2006, 7:40pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/23 "2006-01-10T19:40:06Z")

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> [@BAS](#):
>
> The wheels in GT4 are bump mapped and alpha channeled, same with the wheels in TXR. However the ones in TXR are a higher polygon count then GT, PS2 can handle X nubmer of poly transofrms /sec GT4 hit that limit easily. TRX did not becuse thier are only two cars racing and you’ll notice the minivans are all pretty much a 35 polygon model. So Genki could incresed the poly count on the players car because thier are way less polygons per second to render and transform per sec.
> 
> Also I still think this is the KB2: touge not KB3 as KB3 is for the PS3…

thanks ill really enjoy the game a lot more now that i know that

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**Author:** ![BAS](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/bas/32/5540_2.png) [@BAS](https://forums.speedlife.net/u/BAS)\
**Post date:** [January 11, 2006, 11:49am UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/24 "2006-01-11T11:49:23Z")

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apparently your mikesim now??

I don’t even think you understood 1/2 of what was said… so your just chirping to be an ass…

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**Author:** ![Sasha\_SG](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/sasha_sg/32/5477_2.png) [@Sasha\_SG](https://forums.speedlife.net/u/Sasha_SG)\
**Post date:** [January 11, 2006, 12:03pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/25 "2006-01-11T12:03:53Z")

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oh yeeee

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**Author:** ![mikesim](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/mikesim/32/5561_2.png) [@mikesim](https://forums.speedlife.net/u/mikesim)\
**Post date:** [January 11, 2006, 12:45pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/26 "2006-01-11T12:45:19Z")

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> [@BAS](#):
>
> apparently your mikesim now??
> 
> I don’t even think you understood 1/2 of what was said… so your just chirping to be an ass…

?wtf did i do? :?

Drift Racer: Kadio Battle was supposed to be released for PS2 in 2004, but it got shelved. this totally looks like a rebadge of the same game.

[http://www.gamespot.com/ps2/driving/driftracerkaidobattle/](http://www.gamespot.com/ps2/driving/driftracerkaidobattle/)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex034/uploads/speedlife/original/2X/b/b7170c8eddc0b95ece6b88172b2f416a08489a45.png) [@system](https://forums.speedlife.net/u/system)\
**Post date:** [January 11, 2006, 2:01pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/27 "2006-01-11T14:01:18Z")

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> [@mikesim](#):
>
> this totally looks like a rebadge of the same game.

it is

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**Author:** ![mikesim](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/mikesim/32/5561_2.png) [@mikesim](https://forums.speedlife.net/u/mikesim)\
**Post date:** [February 22, 2006, 5:02pm UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/28 "2006-02-22T17:02:05Z")

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sorry to bring back a dead thread, but rather than make a new one, i thought i’d post it here.

i went into EBgames to check on release date back in january, and they said the unofficial date is feb 23, so i reserved a copy. on feb 13th websites announced the official release as march 13 or 14.

whenever it comes, EB will call and tell me it’s in. 😃

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**Author:** ![BAS](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/bas/32/5540_2.png) [@BAS](https://forums.speedlife.net/u/BAS)\
**Post date:** [February 23, 2006, 10:16am UTC](https://forums.speedlife.net/t/omg-excited-yes-txr-drift-for-ps2/91671/29 "2006-02-23T10:16:19Z")

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yeah TOCA 3 was the 21st., and Kiado battle is mach 13-14th from what I’ve read… also this is a Genki/crave game… along with the Kaido battle/TXR series…  
‘Drift’ was being made by a US based company, they sited the $20 relelase of the Genki/crave title as the reason to shelve thier full priced title. Don’t expect to see it.

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