# Project Gotham Racing 4

**URL:** https://forums.speedlife.net/t/project-gotham-racing-4/36369
**Category:** NYSpeed Off Topic
**Created:** [October 3, 2007, 5:58am UTC](https://forums.speedlife.net/t/project-gotham-racing-4/36369 "2007-10-03T05:58:40Z")
**Posts on this page:** 1
**Showing post:** 9

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### Author: ![BuickGN](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/buickgn/32/7200_2.png) [@BuickGN](https://forums.speedlife.net/u/BuickGN)
#### Post date: [October 3, 2007, 10:45am UTC](https://forums.speedlife.net/t/project-gotham-racing-4/36369/9 "2007-10-03T10:45:40Z")

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[quote=“JayS,post:7,topic:36369"”]

Ok, played it for about 15 minutes on lunch.

Initial impression:  
Graphics are amazing. Considerably better than Forza.  
Physics model, pretty odd. I found myself doing long fishtails trying to recover from a slight skid. It felt like there was a delay in the steering causing me to overcorrect. Cars seem to turn much sharper under braking than while coasting. I realize there is some weight transfer but this was just rediculous.

I won’t pass judgement on it until I have some time to drive more than one car etc. Hopefully the physics issues were mostly because I only played for a very short time.

[/quote]

This is an arcade driving game, not a realistic sim like forza. cant compare the 2, and the graphics arent better than forza imo. They may be close but they are not considerably better.

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