# PS3 steering wheels to not have force feedback...

**URL:** <https://forums.speedlife.net/t/ps3-steering-wheels-to-not-have-force-feedback/22820>\
**Category:** NYSpeed Off Topic\
**Created:** [January 9, 2007, 1:16pm UTC](https://forums.speedlife.net/t/ps3-steering-wheels-to-not-have-force-feedback/22820 "2007-01-09T13:16:50Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Bacon](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/bacon/32/7230_2.png) [@Bacon](https://forums.speedlife.net/u/Bacon)\
**Post date:** [January 9, 2007, 9:24pm UTC](https://forums.speedlife.net/t/ps3-steering-wheels-to-not-have-force-feedback/22820/15 "2007-01-09T21:24:41Z")

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> [@Rx3](#):
>
> As for the USB support, yeah, xbox 360 and ps3 have usb ports, but if the driver support for the device isn’t stored somewhere, you can’t use it, USB port or not. Case in point, Itagaki, neurokinetik, and I plugged a Driving Force Pro into an Xbox 360 to see if we could use it with PGR 3 and the wheel didn’t work at all :gotme:

However the USB port is used for charging/syncing the remote there are no old style PS1/2 ports anymore. If there is a controller for it it’s either going to use USB, or bluetooth. And like any other system, it can be used in any manner the programmers choose. Which in this case could be quite a lot.

Obviously you can’t just plug something in, it would be propritary. Or have drives coded into said piece of software.

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