# risk + simcity with a pinch of civilization for good measure

**URL:** <https://forums.speedlife.net/t/risk-simcity-with-a-pinch-of-civilization-for-good-measure/46848>\
**Category:** NYSpeed Off Topic\
**Created:** [April 15, 2008, 9:10am UTC](https://forums.speedlife.net/t/risk-simcity-with-a-pinch-of-civilization-for-good-measure/46848 "2008-04-15T09:10:47Z")\
**Posts on this page:** 1\
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**Author:** ![Clean\_Baldy](https://yyz2.discourse-cdn.com/flex034/user_avatar/forums.speedlife.net/clean_baldy/32/7308_2.png) [@Clean\_Baldy](https://forums.speedlife.net/u/Clean_Baldy)\
**Post date:** [May 9, 2008, 8:20am UTC](https://forums.speedlife.net/t/risk-simcity-with-a-pinch-of-civilization-for-good-measure/46848/1218 "2008-05-09T08:20:30Z")

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You get more trade ships with the level of the other persons port.

a level 1 port, regardless of how much they have in the town, you can only get 300 goods max. A level 3 port, you can get 4 trade ships…

I somehow got 12 trade ships at one place, and Im not sure what level his port was. Poor guy… must’ve been pissed when I went back for seconds and thirds 🙂

I attack any level player, solely based on their military size, the amount of gold I will get from the pillage, and i only go for town level 6+. The gold matters, because if I need to send 2 or 3 guys to fend of the wall (a military of 0 with a wall that gives defense requires more than one guy) I want to get my gold back that it costs to send the troops.

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