…they can find the following spec for a base model Geforce2 (Or any variation for that matter).
The spec being the number of flat-shaded polygons it can render per second.
Gouraud/textured polygons do not count. I had an interesting idea for a game, that might be quite fun due to it’s easy of customizability just wanted a base number for some requirements, but I can’t seem to find this specification as they stopped measuring flat-shaded count awhile ago.
I was planning writing some concept applications in to see if it would work tonight. Maybe see if anyone would be interested.
Plus the free cookie if someone can find that answer for me. :tup:
No cookie, hell even a sega 32x can do a few thousand more than that. The newest thing I can get an accurate value on is an N64 which did 1.5 million. Beyond that everything else is textured+other effects.
I did learn sony likes to over inflate their specs though. By quite a lot.