Xbox360 as a Loss-Leader?

Is Xbox a Money Pit?

Microsoft is losing money on the consoles, but seeding the market, researchers say.

Dan Nystedt and Martyn Williams, IDG News Service
Tuesday, November 29, 2005

Despite assurances from Microsoft executives that the retail price of the new Xbox 360 game console would cover production costs, product tear downs by two different market researchers suggest that the company is losing money on the machines.

Xbox Dissected
On Thursday, researcher Portelligent conducted a tear-down analysis of the standard Xbox 360, which retails for $299.99, and estimated its actual material costs at around $310, suggesting a slight loss on every machine sold.

Microsoft clearly tried to reduce costs as much as possible, the Austin, Texas based researcher said. In particular, Microsoft tried to trim its Xbox budget by using multiple suppliers for different parts on the machines. For example, the devices that support the wireless link for the Xbox 360’s wireless game controllers were supplied by at least two different chip makers, National Semiconductor and Marvell Semiconductor, the firm said.
The cost of making the Xbox 360 Premium edition run far higher than its retail price of $399.99, according to researcher iSuppli. That company’s analysis of the cost of parts inside the game console resulted in an estimate of $525, far above the retail price.

The loss on the machines may not be swallowed wholly by Microsoft. Some of the parts suppliers may take a hit as well. And Microsoft could argue that it will make up a small loss on the hardware through game sales. But, if the teardowns are correct, it’s clearly not what the world’s largest software maker had intended for the Xbox 360. In an interview earlier this year, an executive said the consoles would be profit generators.

Microsoft’s Budget
“We’re making money. Not much money, but we are making money,” said Yoshihiro Maruyama, executive officer and general manager of the Xbox division of Microsoft’s Japan division, in an interview with IDG News Service in September this year.

“It will get cheaper over time. As we produce more the price will go down,” he added.

It’s also arguable the company could have priced the Xbox 360 game consoles higher, considering what they’re fetching on eBay’s popular auction site.

As of Thursday, Xbox 360 Premium consoles could be found on offer at eBay.com for between $690 and $1800, a sign that users are willing to pay a premium to get their hands on one.

Chip Costs
The most expensive parts of the game machines are the chips inside, which total around $340 in the premium edition, according to iSuppli. The Xbox 360 is powered by a triple-core PowerPC processor supplied by IBM, which runs at 3.2GHz and costs only $106 per chip, or 20 percent of the total bill of materials of a box. Isuppli analyzed the machines by opening them determining the make and model of individual parts to determine the cost.

The most expensive chips inside the Xbox 360 are the graphics processor from ATI Technologies, which costs an estimated $141 per unit, including embedded DRAM.

Isuppli representatives say the capability to supply such a complex processor at a low price should ensure IBM dominates next generation game consoles, the market researcher says, since the chips are a key factor behind the cost and functionality of the product. IBM’s PowerPC cores will also be part of the processors inside other major game consoles, including Sony Computer Entertainment’s PlayStation 3 and Nintendo’s next console.

Yea, their not making a bid to secure Your living room… lol

but they make a bajillion bux off the games.

edit: cell phones are the same way.

:word:

that’s the way loss-leaders work.

I mean, look at Civics… :mamoru:

Ummm this is nothing new. I think they did the same thing with the xbox, and im pretty sure it was going on with PS2 and gamecube

Nothing new to use a system as a loss leader. What is unusual is that its being used that way at launch.

Normally game companies charge the high prices initially to make money on the systems, but as time goes by, they lower the price to saturate the market more and start taking a loss on systems to get the gaming revenue.

Sony has a different sort of anomaly on their hands right now. Since changing to the slim system a using less material, they are actually making money at the $150 price.

There was a whole study about it last Christmas talking about how XBox sold X amount more systems than Sony (it wasn’t very many, maybe a couple thousand) but how Sony with the slim system had much higher profits.

they are using retail pricing for these chips. do you think ms is paying retail for chips when they are buying a few hundred thousand at a time?
:bloated:

I’m assuming from the article that the “researchers” used an at-cost price.

My fault for assuming, I apologize.

But never the less, $125 on the Premium model is a bit of a gap.

I dont see where it says that they are quoting retail pricing, but if that is the case that is a pretty big oversight in this article.

all the articals i have read always post retail prices. they have no idea what ms is paying for thier parts. just like our customers have no idea what i pay for our equipment.

Thats true. But I would hope that iSuppli (whatever that is) is smart enough to figure pricing on a discount and not retail. I have to do the same thing at work. I just historical data to calculate competitive costs, but who really knows for sure?

its a new product, they have to cover all the fixed cost and rnd that went into it.

The marginal cost of production is dropping as we speak, I’m sure in a year the marginal cost of producing an xbox will be about half of what it is now.

The listed cost does not account for any R&D or efforts to bring it to market. This being the point. The PARTS / HARDWARE spec out @ $10 more then retail.

but, w/e right?

anyone who thinks microsoft doenst know what they are doing is :lol:

damn those chips are expensive…

$141 MS cost for the vid card? I think not.

the only thing that makes me think for a second maybe, is that it is brand new. its not something they were making already. i am sure new vid cards will start using similar shit… but right now the 360 is the only thing using anything like it.

but that price just seems way to high for the quantities ms is buying.

MS quantities are in the millions. MS is buying directly, with bulk packaging. There is no way they are paying $141 for the vid card on a $300 system.

like it matters when ur a multi billion dollar company to begin with, this is like side work for them

you beat me to it