Nintendo Revolution Controller

This is the real deal:
http://img.engadget.com/common/images/5066419196452620.JPG
:wtf:
http://www.engadget.com/entry/1234000577059060/

Wow thats different. I have to try it out before I can give a good thought on it. But from now it looks like it could be fun and different. Kinda makes me think like a classic NES controller type only different. It has that Nintendo style.

Kinda makes me think like a classic NES controller type only different. It has that Nintendo style.

Other than having a directional pad, HOW does it look like a nes controller?
This doesnt have Nintendo style at all.

It’s an interesting concept, 3d motion sensors in the unit… very similar to some mouses out there. I dont know how its going to fly in the videogame world, classic controller style is more appealing.

If you tip it on its side, the layout is very similar to the old NES controller (ie b,a buttons on right, start/select middle, dpad left)… a bit of a stretch, but I can see it…

^^^^ exactly what I meant. I love that system, best game system ever.

Although it was nice that the SNES controllers’ edges were rounded off instead of squares that dug into the hands lol…SNES controllers were the best ever IMO. PS2’s are second best.

With all that said, this new notion of a “controller” looks terrible. I’m open-minded and all, but NO.

Well do remember that Nintendo is out to re-invent the world of gaming, and in my opinion a drastic controller change is exactly what they needed. This is going to make gaming a whole lot more interactive, and a hell of a lot more interesting. Classic controllers can only do so much, but when you incorporate motion into the controls rather than just buttons, you open up a whole new dimension of creative possibilities that wont be possible anywhere else, simply because you can only do so much with a button, whereas you have near limitless possibilities with something like a motion sensor.

=D> I like how you put that into words.

I’m all about new ideas, but I have my doubts about the two-piece notion specifically.

Clearly the other aspects are an improvement…and it’s good to see Nintendo hard at work on new stuff.

actually it looks like this. so it’s oldschool normal stiles, the analaoge D stick it an attachment.

http://www.1up.com/do/imageDisplay?id=2308851

Video here:

http://videogames.3yen.com/wp-content/images/nintendo-revolution-trailer.mov

http://img.engadget.com/common/images/6696926481524561.JPG

you’re right, it does look like original controller, just needed some colour
:slight_smile:

haha thats awesome…

From Shacknews this morning:

Journalist Chris Kohler, who wrote a Revolution hands-on article for Wired News, started a thread on the Gaming-Age forums in which he answers specific questions about his time with the recently-unveiled Nintendo Revolution controller. There’s been a lot of speculation and misinformation spread around about the device already, and many of his answers give good closure to some of those rumors. Below are some of the more noteworthy quotes:

Regarding general handling and control: “I can’t really compare the controller to existing tech. I can say that the learning curve was practically nonexistent. It’s light. It’s comfortable. It’s goddamned precise.” and “I can definitely say that you can point the thing at an angle at the TV, because that’s the whole point of the device: you’re not moving your whole arm around, you’re just making very slight inflections with your wrist.” and “When you play with a Wavebird, do you stand up and hold it at arm’s length towards the screen? No. And you don’t have to do this with the Revolution controller. You can sit with your hands in your lap and just move your wrist a little to cover the entire screen.”

Regarding the Revolution-enabled Metroid Prime 2 demo: “As far as Metroid Prime 2, the honest answer is that it was so intuitive that I wasn’t even thinking about HOW the controller was doing it. All I know is that I was easily able to spin in circles. IIRC: if you move it further and further towards the left or right of the screen, Samus will start to spin around, and if you bring it back to the center she stops.” and “I don’t know what sort of impressions other than “Metroid Prime 2 was comfortable and intuitive” I really need to give at this point. The analog attachment was really light. The wire was long enough. Moving, aiming, shooting, and turning took no – zero – conscious thought. The only problem I had was remembering which shoulder button scanned and which jumped. But I can’t remember that very well on the GameCube either.” and “And with the Metroid Prime demo, I was waving the controller all the hell over the place really really fast and the cursor was always exactly where I wanted it.”

Regarding other Revolution demos: “The fishing game was the only one that took me more than a second to grasp, because it uses depth perception. But after I got the hang of moving the rod around in a pseudo-3D space, it got easier.” and “I really loved the airplane demo. It was as if you were holding a toy plane in your hand, and everything you did with it in real life was reflected on the (very nice*) tv screen.”

Not informative, but it made me laugh: “When I first saw it, they hadn’t yet explained what it DID. So I was like ‘what the jesus is that.’ Then Miyamoto was like, check this out, and he starts waving it around and shooting boxes and my stomach felt like it had done a flip-flop.”

Regarding the nature of the further surprises promised by Nintendo president Satoru Iwata: “I think it’s safe to say that after this I don’t put anything past that guy.”

Since it occured on the internet, the conversation soon devolved into insanity, with people asking repeated questions as well as unanswerable ones regarding the controller’s technical workings, but Kohler still managed to get plenty of good information in before that happened. One main thing his answers seem to suggest is that the movements required to properly use the controller won’t be on the order of the wild sword-slashings shown in the Revolution TGS teaser video. It seems that despite the unique interface, most of the time it is still meant to be held in one’s lap or however else one operates a regular controller.

http://www.shacknews.com/onearticle.x/38764