I had problems too - I joined a squad, but then I couldn’t leave! And that server is plagued with dolphin divers…
Hmmmm. . .funny. . . . .you had no problem leaving the squad the other night to go to the “winning” team. :lol:
Nice :tup:
We need to do another blackhawk squad. Paradrops of death
I also like the Onyx jets over to their furthest base, bails, and we all spawn on him tactic
:word: I used to do that alot… or fly to base in black hawk, man gun… feed on noobs
Feeding on noobs is fun. . .unless your that noob
I might be on with my brother tonight if anyone is around.
LMAO! It’s raining MEN! :lol:
anyone playing tonight?
pick a server… ill play alittle
Oh yeah, duh I forgot. Yeah pick a server and I’m on :tup:
Yeah so the new patch came out. I’m going to DL that right now.
You can DL the incrememntal patch HERE: http://www.mysnakepit.com/public/bf2_incremental_patch_1.12_-_1.2.exe
How does everyone like / dislike the patch? I’m iffy on it right now… but I’ll get used to it.
Also, if anyone is borred (like me) I might head to Cyberjocks tonight @ 7pm for their BF2 Civil War (NY vs. TEXAS) :
^^^ thats awesome!
ya’ll should jump on this and shoot them their rednecks!
I played a whole buncha good games last night. It was CRAZY. 98FREAKGTP killed me several times.
yeah i havent been playing recently
Whats the patch fix?
(i am dling it now)
Helicopter now carry 8 missiles rather than 14
TV-Guided missile now have a shorter range
Hit points on all air vehicles has been reduced
AA missile lock has been improved
Support kits have had their primary weapons adjusted for accuracy
Sniper kits have had their primary weapons adjusted for accuracy
Anti-Tank kits have had their primary weapons adjusted for accuracy
“Dolphin Diving” is no longer possible
Players can no longer jump and shoot at the same time
“Prone Spamming” is now fixed
“Sprint exploit” is now fixed
The Sa80 weapon has been improved
The G3A3 weapon has been improved
Reload while sprinting has been enabled
Chinese and MEC APCs can now shoot through penetrable materials
Damage decreased for the M134
Medic defibrillator paddles have been adjusted. They now reload while not in use.
Server search filters now work properly
All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
Mines can no longer be destroyed with other explosives
Flash bang effect radius decreased
Added unlocks for Sniper and AT kits
Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
Fixed a bug whereby non-xpack mods cannot use xpack shaders.
Fixed bug in TV guided missiles of Havoc helicopter
Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
Performance gain found in static mesh rendering.
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.
Ok it was hard enough to stay in the air as it was…
and the sniper improvements is good for me
But it could go both ways “adjusted for accuracy” could mean its harder to use…