WOW :jawdrop:
wow :tup:
that engine really is amazing. It’ll be interesting to see what they do with it in the next few years as hardware becomes more powerful.
I still want to see a realtime raytracing engine done efficiently.
Intel Larrabee
isn’t that a GPU (the Larrabee)?
either way, interesting none the less. I know quake was modified to do realtime raytracing, but I’m assuming you need a monster processor to run it. There was a video of it on youtube a while ago
Larrabee is GPU on a CPU (sort of), highly scalable.
Larrabee will differ from other GPUs currently on the market such as the GeForce 8 Series and the Radeon 2/3000 series in that it will use a derivative of the x86 instruction set for its shader cores instead of a custom graphics-oriented instruction set, and is thus expected to be more flexible. In addition to traditional 3D graphics for games, Larrabee is also being designed explicitly for general purpose GPU (GPGPU) or stream processing tasks: for example, to perform ray tracing or physics processing,[2] in real time for games or perhaps offline as a component of a supercomputer.[3]
That’s pretty nuts…