from what i am reading on, and seeing in the interviews with the designers. the game actually allows for more individual weapon modification so it may better suit your particular playing style.
with the change in the point streak system (it’s not a kill streak anymore) you can either have things meant for total kill count (seeking missiles, remote mini tanks, etc) or you can have stuff meant for team assistance (uav, advanced uav, remote drones with enemy taging, etc). one of the nice features is if you select a more team oriented support package, then you actually keep point leveling up during the whole game and don’t have to worries about it restarting when you die.
i’m really interested to get into the multi player system after a few weeks of play as it seems that the guns have become much more customize-able to help you with how you play, yet also allows for a lot of help with to people who run and gun to help find and kill the window campers better.
weapon progression
http://www.callofduty.com/mw3/videos/weapon
strike packages
http://www.callofduty.com/mw3/videos/strike
Depending how well they pulled off the balance, it could work.
I’m very glad to hear they made it a little more team oriented with the support class and not resetting your perks upon death, however will that class be often chosen by others? Who knows.
That Juggernaut class leaves me worried.
I guess I’ll have to play and see.