fuck stupid IE7
anyway, here is my latest venture. I wanted to get into charactor rigging and animation. This is my first real attempt at making something organic like a person or animal.
It’s not complete yet, but figured I’d share it. I’m still working on the head in a seperate file, which will later get imported in.
This is a very low poly character model with a meshsmooth modifier subdivided at 3. Didn’t turn out as bad as I thought it would but the hands deffinitly need more detail as the meshsmooth kind of made them look funny.
here is the low poly model
here is the same thing with a mesh smooth modifier applied
A side view rendering with a raytracer material applied with 3 light sources(works well to help see misplaced faces and such to ensure a smooth contour)
same thing from the front