some renderings *DUW*

fuck stupid IE7

anyway, here is my latest venture. I wanted to get into charactor rigging and animation. This is my first real attempt at making something organic like a person or animal.

It’s not complete yet, but figured I’d share it. I’m still working on the head in a seperate file, which will later get imported in.

This is a very low poly character model with a meshsmooth modifier subdivided at 3. Didn’t turn out as bad as I thought it would but the hands deffinitly need more detail as the meshsmooth kind of made them look funny.

here is the low poly model
http://www.nyspeed.com/forums/attachment.php?attachmentid=2460&stc=1&d=1185470405
here is the same thing with a mesh smooth modifier applied

http://www.nyspeed.com/forums/attachment.php?attachmentid=2461&stc=1&d=1185470410

A side view rendering with a raytracer material applied with 3 light sources(works well to help see misplaced faces and such to ensure a smooth contour)

http://www.nyspeed.com/forums/attachment.php?attachmentid=2462&stc=1&d=1185470413

same thing from the front

http://www.nyspeed.com/forums/attachment.php?attachmentid=2463&stc=1&d=1185470416