Forza 2

I played the demo at Gamestop in the mall.

While it is definitely an improvement over Forza 1 in some areas, overall I’m not really impressed:

  • I was expecting the graphics to blow me away, and they didn’t. :shrug: I noticed the anti-aliasing too

  • cars still do weird things under braking, as well as the grip of the tires is still not quite right. It’s like they are trying to overstate drifting. :roll: Car loses traction where it has no business doing so, same as in Forza 1

Went back home and fired up GTR2, and now I understand even better why games like Gran Turismo and Forza can’t hold a candle to it. Forza 2 seems like they took some cake that doesn’t taste the greatest and added enough frosting to drown out the taste.

Pre-release feelings = :meh: , I’ll wait for the full version to see how they handle adjustability options (which seems to be the thing they are stressing the most), and how the AI interacts in the game as weill as if they fixed that drivatar crap before making a concrete opinion. It’s going to take a lot more than what I saw in the demo to get me excited enough to buy a 360 and a copy of Forza 2. For me right now, AI interaction/improvement and Drivatar (how they implement this time around) are key for me to start getting remotely excited aobut this game.

I’m sure it will do well though. The “modability” will be huge for the average crowd (I will admit I’m a stickler for realism especially where physics are concerned) where realism is more about how the game looks and how many things they can change on the car.

The Ferrari F430 did sound nice though. :slight_smile: :tup: