Company
Rovio is one of Europe’s leading independent developers of wireless games with an ever-growing portfolio of award-winning titles spanning many genres from casual to core next-gen console IP. Our studio has developed games for some of the biggest names in the mobile space, including Electronic Arts, Nokia, Vivendi, Namco Bandai and Mr. Goodliving/Real Networks.We offer a one-stop bespoke development solution from design through to porting, as well as the creation of high quality marketing materials including trailers, posters and viral Flash games. Our proprietary technical platform, extensive in-house tool chain and transparent, iterative development process, allow us to focus on creating fun, accessible games for everyone.
Rovio is ideally positioned to bring your IP to a wide range of platforms including iPhone, Android, Windows Mobile,Symbian, N-Gage, PSP, DS, and Flash. Our experience as a publisher gives us a deep understanding of the ever-changing market and we ensure that all new wireless platforms are supported in order to meet our customers’ growing multiplatform requirements.
History
The seeds of Rovio were sown in 2003 when Helsinki University of Technology students Niklas Hed, Jarno Väkeväinen, and Kim Dikert participated in a mobile game development competition sponsored by Nokia and HP. A well-deserved victory with a real-time multiplayer game called “King of the Cabbage World” compelled the trio to set up their own company, Relude. King of the Cabbage World was sold to Sumea (now Digital Chocolate), and renamed to Mole War, which became the first commercial real-time multiplayer mobile game in the world.In January 2005, Relude received its first round of investment from a business angel, and the company changed its name to Rovio Mobile. Rovio transformed into a full-fledged developer and publisher of 2D Java games, and increased its studio headcount to 30. The initial focus was on creating hard-core gamer titles covering genres such as survival horror, strategy and RPG. In September 2005, Rovio launched its first big titles, Darkest Fear and War Diary: Burma, the former instantly gaining critical acclaim for its innovative game design.
In January 2006, Rovio acquired Pixelgene, a Helsinki-based developer of 3D mobile games that was working on projects for Digital Chocolate and Mr.Goodliving. With the ability to create both 2D and 3D games, Rovio branched out into external development services, as well as continuing to develop and publish its own titles. The first outsourced title, Need for Speed Carbon for Electronic Arts was released in October 2006 and was awarded 9/10 by Pocketgamer. The year 2007 saw the release of Burnout (also for EA), SWAT: Elite Troops (Vivendi Universal Games), and Collapse Quest (Real Networks).
In 2008, Rovio developed Bounce Boing Voyage for Nokia’s N-Gage platform, and published its most casual title to date, Totomi, in both Flash and iPhone versions.
Anyway…
Liberty ROM 1.5 dropped yesterday for the Droid X and Droid 2. I was really pleased with 1.0 so I’ll be loading this later today.