GENERAL REGULATIONS
Effective Jan. 1, 2006, where a Snell-rated helmet is required in NHRA competition, the Snell 90 helmets will no longer be allowed.
— Translation: Your Snell 90 helmet is now junk.
Any vehicle that runs faster than 135 mph must meet minimum requirements for 9.99-second vehicles, which include an NHRA chassis certification, NHRA competition license, and updated safety requirements.
— Translation: After all the years you avoided having to buy the safety equipment for a 9.99 or quicker machine because your fast street car wouldn’t hook up on street tires, you now must pay.
The Protective Clothing section states which jacket and/or pants are needed for 10.00 and slower and 9.99 and quicker supercharged, turbocharged, or nitrous-equipped cars, with or without a full OEM or .024-inch steel firewall.
— Translation: …and you’re going to be buying more stuff, too.
Plastic brackets to secure bottles filled with nitrous oxide are prohibited.
— Translation: To the three guys who still used plastic brackets…get your act together.
Four-wheel-drive is permitted per class requirements; four-wheel-drive vehicles running quicker than 9.99 are prohibited.
— To all the DSM guys who’ve spent $1 million dollars each, we have no idea where this one came from.
During competition, NHRA prohibits the use of a portable computer while the vehicle is in operation. Such items as a laptop, PDA, Palm Pilot, programmer, and the like may not be installed or located in a vehicle at any point beyond the staging-area ready line. All functions or values must be preset prior to this point.
— If this rule is enforced at local NHRA Member Tracks, they can kiss ninety percent of their Grudge Night business goodbye.
Those are the highlights of the rules revisions. Let the rebuilding and buying begin.
I see “dead” DSM project cars…