ya i know i was posting a sarcastic post if anything. I know the struggle with damage and licensing
yeah, so does need for shit hot poo. Its the same damage everytime, what matters is real true dynamic realtime damage modeling.
You see a few games have this, most popular and easiest to think of would be the GTA 4 series… dynamic realtime physics for damage modeling, but would be even better if they would deform easier…
other games like Mercbenz world racing engine based games, invictus developed games and live for speed have dynamic damage physics.
But none are really realistic enough, the cars need to deform EASIER.
While licensing may be an obstacle on the bigger brand series like forza / grand turismo… its certinely not for smaller games like live for speed.